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Capcom keeps shipping hits while the West retrenches

Between Resident Evil Requiem and a steady multiplatform slate, Capcom's 2026 posture looks like disciplined franchise management rather than live-service sprawl.

While several Western publishers spent mid-2026 cutting scope, Capcom kept looking like a company that still knows how to ship. Resident Evil Requiem gave the horror brand a fresh 2026 flagship, and the studio's broader catalog continues to treat PC, console, and even Deck performance as part of the product rather than a forum afterthought.

The contrast

Live-service overbuild punished studios that needed endless engagement curves. Capcom's stronger recent bets are finite campaigns with clear identity, then post-launch support that does not pretend every game is a platform.

Lesson for the rest of the industry

Franchise care, engine reuse, and honest performance targets are boring on a keynote slide. In 2026, they look like a competitive advantage.

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